BBS:      TELESC.NET.BR
Assunto:  Using AI for coding
De:       MRO
Data:     Mon, 23 Feb 2026 02:14:00 -0600
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  Re: Using AI for coding
  By: Mindsurfer to MRO on Sun Feb 22 2026 05:31 pm

 > fast mode is ok for as long you don't chain to many prompts
 > together. I guess Gemini Pro will be alot better as well.

 > Is claude usable for a little coding in the free tier? i really
 > have to check claude out again! =) AI is changing completly
 > every x months. A while ago claude was nothing special at all.



so i paid the 20 bucks.

i'm working on a pac man clone.
everything is configurable.  the maze size, the colors for everything, the 
speed for everything, the ghost ai for each ghost.
There's other things you can do like drop a bomb that freezes them for 5 
secs.  you can hit c and  change the maze color.

mazes are randomly generated each time.   unlimited levels.

you can do the teleport tunnel thing.  it does pacman style high scores. 
 you can hit c and it cycles the colors of the maze.

gemini was doing the back and forth shit where it would do what i said and 
then remove 5 features and act like it didnt know.

i ended up having this  huge list i would paste saying exactly what the game 
should have.  everything.   and then i would tell it to fix what it did 
wrong.   it still was doing the bullshit.

so i went to claude and paid and it did a huge improvement.  then it did 5 
script changes and then it said i hit my limit and i have to wait 3 hrs.

ah well it's better. it's only 3 hrs. i need a break anyways.
i'm not just telling it what to do, i'm fixing what i can find and working 
with it.  granted, it's doing a lot because making games is not my thing, nor 
is javascript.   it's also getting so complicated and doing some weird things 
it's hard for me to follow.


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