BBS:      TELESC.NET.BR
Assunto:  Using AI for coding
De:       MRO
Data:     Wed, 25 Mar 2026 02:38:37 -0500
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  Re: Using AI for coding
  By: Hm Derdoc to Dumas Walker on Tue Mar 24 2026 12:02 am

> i'm late to the game on this post, but yeah, I've been using it for the past
> year or so almost constantly.  i've changed the flow a few times but it's
> getting smoother and i usually can push things through to the end, i mostly
> use it as a hyperlazy version of myself, and i'm already hyperlazy, so it's
> recursive, i guess to its detriment, although things have gotten more
> efficient over time and less sloppy, perhaps i can be so eloquent as to
> describe my experience in a forum post
>
> maybe a year ago i was using ChatGPT to write Apple Watch apps, it didn't do
> a great job - it kept trying to invent API's that didn't exist and was
> hallucinating things that would only work on iPhone; I did finish my projects > but it was fortunate that I read all of the documentation on the SDK's and
> API's beforehand, and figured a way out of the loop.  now i'm mostly just
> writing insane bbs stuff for synchronet.  but i also used to write synchronet > stuff by hand, so I also know what libraries and stuff to use, so I have
> pretty good luck if you've caught wind of my releases .
>
> I'm generally running Claude Opus 4.6 generally now because it doesn't seem
> to mess up.  I know there are some things I did to make projects more
> efficient and maintainable for Synchronet in addition to just AI getting
> majorly better in just the last 6 months.  I did write a few just in
> javascript with AI help and they became harder to deal with once they became
> larger - but I started using typescript and treating synchronet's
> spidermonkey layer as a target for distribution, this makes the projects
> infinitely more maintainable and faster to develop with AI.
>
> Also most AI's can have some sort of directive file they attempt to follow
> religiously, for instance using github copilot I make a
> .github/copilot-instructions.md file telling it to look at official
> synchronet repos, libraries, wikis, and how to maintain clean code and not
> reinvent the wheel.  Make one so it knows how to develop for your obscure
> platform, and if you understand the document yourself as it's vibe coding
> companion there may be a chance of success.  RTFM is still helpful, if you
> want to save money on tokens.
>
> Cost wise, I pay about $40 copilot-pro a month, although I often go over, but > I'll use it like 10-12 hours a day for last 6 months not being very judicious > about when to use Opus (3x cost) and when not to.  I also still have a 20
> Chat GPT subscription which I sort of want to kill on principle but actually
> Codex isn't terrible in VSCode either.  Sometimes I'll run copilot and codex
> in the same repository and make sure they don't step on each others toes.  I
> think they upped Codex usage while improving its quality too because I've
> never hit a usage wall this month.
>
> I am hoping to not use or pay these things so much in the future but for now
> pressing towards the finish line of making my bbs the most insane it can be.
> I sort of wish I could something that was as good as Claude Opus on my
> personal computer, but I guess wait a couple years.
>
> If you ever get stuck in your vibe coding endeavors, Derdok is here for
> support
>
>     \ >== HM Derdoc ==< /
>     / @futureland.today \
>

i have a scrabble js game i've been workong on with claude.ai.  it's getting pretty complicated and i have to prune a lot of code.
let me know if you want a copy so you can try to break it. it has ai players with different intelligence levels or you can play at the same time with a human or all kinds.  realtime and turn based play.

i need to do stuff like concede mid game, disconnect  while doing things,etc To really test it.

Https://i.imgur.com/LBLKhJN.png


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