BBS: TELESC.NET.BR Assunto: Operation Overkill II door setup De: Nightfox Data: Tue, 19 May 2026 13:50:22 -0700 ----------------------------------------------------------- hbRenb: hcOperation Overkill II door setup bBynb: hcGamgee bto cAll bon cTue May 19 2026 02:22 pmn Ga> Having some problems with this door... it seemed to have been working, but Ga> a user tells me it sometimes thinks he's another player. I think it's a Ga> dropfile/config issue, and have tried every combination I can think of, to Ga> the point where the door will no longer even launch. Have followed the Ga> Wiki instructions for this door, but they are Windows-centric, and the use Ga> of 'dosemu' on Linux here changes the paths. I do know about the drive Ga> assignment letters in dosemu, but could somebody who has this working post Ga> the SCFG screenshot of your setup, and maybe the contents of OOIIDOOR.BAT Ga> ...? Also if possible, a screenshot of the OOSETUP utility that shows the Ga> path definitions for the various things. I have Operation Overkill II running with dosemu2 in Linux. I recall sometimes users on my BBS have complained it thought someone was still playing - I think sometimes it might not be good at detecting whether a user has disconnected. Also, I thought I had read that it doesn't support multiple users at the same time, but in OOIISETUP, I see there is an option to enable multi-node operation.. I have that set to Yes in mine, but concurrent users set to No in SCFG.. This is my configuration for it in SCFG (relevant options): Name Operation: Overkill II Internal Code OOII Start-up Directory ../../doors/OOII Command Line OOIIDOOR.BAT %# Multiple Concurrent Users No Native Executable No I/O Method FOSSIL or UART Use Shell or New Context Yes BBS Drop File Type DOOR.SYS (52 lines) Place Drop File In Node Directory These are the system settings from my OOSETUP: BBS Type GAP Path to BBS D:\ Path to Ansi Bulletins E:\OOII Path To Ascii Bulletins E:\OOII Bulletin Pause String NONE Multi-Node Operation YES Video Mode DIRECT Comm Support FOSSIL Fight Delay 42 Path To Game Data Files E:\OOII\ Path To Game Text Files E:\OOII\ Path to NEWS.ASC File E:\OOII\ Path to BANNED.DAT file E:\OOII\ Nightfox n --- gSynchronetn Digital Distortion: digitaldistortionbbs.com ----------------------------------------------------------- [Voltar]