BBS:      TELESC.NET.BR
Assunto:  xtrn/utopia/utopia.js
De:       MRO
Data:     Sat, 31 Jan 2026 01:55:00 -0600
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  Re: xtrn/utopia/utopia.js
  By: Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master on Fri Jan 30 2026 06:36 pm

 > https://gitlab.synchro.net/main/sbbs/-/commit/4ec3aae572ff34
 > 12c152d9ff Modified Files: 	xtrn/utopia/utopia.js Log Message: Works
 > on pirates and merchants and cosmetics and conveniences

 > - Smarter Merchant and Pirate ships (beached/stuck much less often) -
 > Tail end of Merchant and Pirate ships are hidden when obscured
 > by land - Fish are more subtle (smaller glyph, same color as waves)
 > - Putting the cursor over fish gives you a hint that there are fish
 > there - FAMINE! is just an alert (not news) now - Pirate is more
 > likely to be sunk by a PT boat the less damage the PT boat has - A
 > PT Boat sinking a pirate ship pays a reward - Pirates collect loot
 > from sinking Trawlers PT Boats (based on cost / health) - Putting
 > the cursor over Merchat or Pirate shows their purse value - Use one
 > more column and row of the map area for rand-gen maps - Only display
 > intro.msg file when not resuming a saved game - Save the current
 > tick_interval to the saved game state



do you have this on  your bbs or is there another bbs i can test it on before 
installing it?


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